This article outlines the role and expectations for a Unity/C# developer focused on building interactive educational modules, story-based games, and simulation experiences. It covers development tasks, optimization for constrained mobile devices, integration with creative and AI teams, use of AI-powered tools for procedural generation and personalization, and the professional requirements and collaboration needed to deliver production-ready educational content.
Core Responsibilities: Development, Design and Optimization
Develop and maintain interactive educational modules, story-based games, and simulation experiences using Unity and C#. This includes:
- Reusable systems: Build reusable game logic and modular interaction systems that can support different grade levels and content types, enabling rapid adaptation of lessons and narratives.
- Content integration: Integrate animations, audio, voiceover, and branching logic in collaboration with animators, designers, and AI engineers to create rich, story-driven learning experiences.
- Performance optimization: Optimize game performance for mobile devices with limited bandwidth and memory, balancing asset fidelity, loading strategies and runtime efficiency to ensure smooth playback on constrained hardware.
- UI/UX and animation pipelines: Work closely with UI/UX and animation pipelines to create fluid transitions and hybrid interfaces that blend interactive game elements with instructional content.
- AI-enhanced mechanics: Use AI-powered tools—procedural generation, dynamic difficulty balancing, and personalization—to enhance game mechanics, create varied content, and tailor experiences to learners.
- Design participation: Take part in level design, interaction design, and prototyping to iterate on gameplay and educational effectiveness quickly.
- Production readiness: Maintain codebase quality, documentation, and production-ready Unity packages so assets and systems are reusable, understandable and deployable across projects.
Technical Requirements, Collaboration and Project Fit
Successful candidates and projects rely on a combination of technical skill, portfolio evidence and collaborative practices:
- Technical proficiency: Professional experience or strong knowledge of Unity and game development principles is required to implement robust, maintainable systems in C#.
- Portfolio: A portfolio demonstrating relevant projects—ideally educational or narrative games—shows the ability to deliver the types of interactive modules and story-based experiences described above.
- Collaborative working: Ability to work collaboratively with creative and technical teams in a fast-paced remote environment is essential; responsibilities explicitly involve coordination with animators, designers, UI/UX, backend developers and AI engineers.
- AI mindset: Curiosity and openness to using AI tools for game mechanics or procedural content generation enable effective use of procedural generation, dynamic difficulty balancing and personalization features.
- Curriculum familiarity: Familiarity with the Indian K–10 curriculum (CBSE/ICSE) is a plus when building grade-aligned content and modular systems that support different educational standards.
- Data integration: Collaborate with backend developers and AI engineers to integrate learner-specific data, ensuring adaptive experiences and personalized learning paths are informed by real user data.
In sum, the role demands building modular, high-performance Unity/C# systems that integrate multimedia and branching narratives, leverage AI tools for procedural and adaptive content, and maintain production-ready code and documentation. Strong Unity skills, a relevant portfolio, collaborative experience in a remote environment, and openness to AI-assisted design — with curriculum familiarity as a bonus — complete the profile.




