Xogar Games is hiring for the role of 3D Animator Intern. This article outlines the position’s core responsibilities and the candidate profile Xogar seeks, covering animation, rigging, motion-capture work, and collaboration with artists and developers. Read on to understand the technical tools, required skills, and portfolio expectations for this internship.
Role Overview and Responsibilities
The 3D Animator Intern at Xogar Games will produce high-quality animations and robust rigs that integrate smoothly into the game engine while respecting gameplay and artistic direction. Responsibilities emphasize both creative animation and technical implementation to ensure animations perform in real-time game environments without sacrificing visual fidelity.
- Create high-quality animations — Produce polished animations for characters, vehicles, and props intended for in-game implementation, ensuring each asset supports intended gameplay and visual goals.
- Develop and maintain flexible, efficient character rigs — Build and refine rigs that enable animators to achieve desired motion while remaining practical for ongoing production needs.
- Collaborate across disciplines — Work closely with 3D modelers, game designers, and developers to guarantee seamless integration of animations into the game engine and alignment with technical constraints.
- Optimize for real-time performance — Balance visual fidelity with performance by optimizing rigs and animation setups for in-engine use, mindful of gameplay and platform limitations.
- Troubleshoot rigging and animation issues — Identify and resolve technical or artistic problems in rigs and animations to maintain reliable, high-quality output.
- Assist with motion capture — Support motion capture clean-up and implementation where applicable, including work with Mocap systems to prepare data for use in-game.
- Adhere to gameplay and artistic constraints — Ensure all animation work follows gameplay mechanics, technical restrictions, and the studio’s artistic vision.
Candidate Requirements and Skills
Xogar Games seeks candidates with both foundational education and hands-on tool experience, plus a demonstrable portfolio of animation and rigging work. The role demands familiarity with animation principles and rigging workflows, alongside specific tool proficiencies.
- Education — Pursuing or recently completed a degree/diploma in Animation, Game Design, Computer Graphics, or a related field.
- Software proficiency — Comfortable animating and rigging in Maya, Blender, or 3ds Max.
- Animation fundamentals — Solid understanding of principles such as timing, weight, anticipation, and exaggeration to create convincing motion.
- Rigging basics — Knowledge of IK/FK systems, skinning, and deformation techniques required for reliable character performance.
- Game engine familiarity (preferred) — Experience with Unity or Unreal Engine is preferred to support smoother integration of animations into the playable build.
- Advanced Skeleton (must) — Required experience with Advanced Skeleton for rigging workflows used by the studio.
- HIK system in Mocap Animation — Experience using the HIK system for motion-capture animation and implementation.
- Soft skills — Strong problem-solving ability, attention to detail, and the capacity to work collaboratively in a fast-paced, creative team environment.
- Portfolio required — A portfolio showcasing animation and rigging work is mandatory for consideration.
Conclusion
Xogar Games’ 3D Animator Intern role combines hands-on animation and rigging with close collaboration across artists and developers. Candidates must demonstrate proficiency in Maya, Blender, or 3ds Max, Advanced Skeleton and HIK, plus a portfolio of rigging and animation work. Strong attention to detail, problem-solving, and teamwork are essential. If your skills match, consider applying to join the team.








